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18 Nov 2008 - 13:537685
What makes a good skit?
This is just a thing that I wanted to ask, mainly because we do group skits a lot-

What do you think makes a good skit?

I'm also curious, because we don't get a lot of skits in England, and when we do they tend to be a bit.. bad. So I guess I'm trying to figure out why.

This thread has a potential to get a little out of hand, so please less bashing of bad skits, and more thing you find good or funny.

Anyway, to start things off:

A good skit at least has dialogue that you can hear/understand.


18 Nov 2008 - 14:287686
I think, just planning far ahead will make skits better, plus pre-recording voices is a must I think!
It means everyone can hear what you're saying, you can adjust the volume to fit around scenes/music etc, and if you forget your lines you can just move your move mouth a bit and you can get away with it haha!

Also, unless your skit involves a very popular series, I'd stay away from in-jokes specific to that series,if you see what I mean? Something you find hilarious might not make sense to an audience who aren't familiar with the series.

18 Nov 2008 - 15:147687
Quote Shazz:
Also, unless your skit involves a very popular series, I'd stay away from in-jokes specific to that series,if you see what I mean? Something you find hilarious might not make sense to an audience who aren't familiar with the series.

I think that's a big part of what makes skits good and bad. I didn't get a lot of them whereas others had jokes which you could understand context, but still appealed to a wider audience.

Another thing I'd say is, if dancing a related dance routine counts as a skit I'd cut it short even if you can do the whole thing. For someone who doesn't know if you're getting the steps right or not after a while it can become boring. I guess here planning is esential too because most of the dancing skits seem to be planned last minute. Eh sorry if that's kinda bashing, I don't mind people dancing, just when it drags on it can get boring.


Curiosity killed the cat~
18 Nov 2008 - 16:207688
I'm going to say something our drama teacher tells us:


Just keep it fresh, exciting and -original-. Please no more random extracts of caramelldansen, if it works well with the skit then yes include it. Also don't just plonk shonen-ai kissing scene into a scene just to get the fangirls screaming, if your gonna add a shonen-ai scene in it make sure you -know- it's necessary for the skit to be good! - I watched a YGO skit on YouTube [from the Omake in Amecon] and they incoporated yaoi in it but it was hilarious, that's a good use of incorporating shonen-ai/yaoi.

I say act out the skit to a friend that's willing to give constructive critism then you can tweak it after ^_^ What you find funny may not appeal to others so a friend's critic would be a good idea =3

18 Nov 2008 - 16:597689
Quote CrystalNeko:
I watched a YGO skit on YouTube [from the Omake in Amecon] and they incoporated yaoi in it but it was hilarious, that's a good use of incorporating shonen-ai/yaoi.

I'm just going to pick up on that one and add to it a bit. Something that made the Yugi-Oh skit so funny was that the performers had an impeccable sense of comic timing, and so many of their lines were funny not because of what they said, but how they said it. It did help that they didn't overshadow their skit with the yaoi stuff (which most of the Amecon omake skits did, and it was really boring), but timing is everything in comedy, and in this case it even enabled those cosplayers to get past the problem of some people in the audience not being familiar with the series (I don't know Yugi-Oh at all but that was one of my favourite skits of the omake).

The other skits I really liked at Amecon were Top Gurren, Shonen Jump Syndrome and the smut song. I think what worked in these was that they weren't too specific. Top Gurren was the one that was most heavily connected to a specific series but its structure meant that it didn't matter. They took basic elements of Gurren Lagann that wouldn't need to be introduced and combined them with some instantly recognisable elements of Top Gear - it worked. And it did help that the lines were pre-recorded (similarly, the fact that the smut song performance was accompanied by a video that flashed up the lyrics made it really easy to follow and appreciate).

As for Shonen Jump Syndrome... I love Team Giblets, I saw their Square Enix skit at Minami 14 and cried with laughter, and it was the same again at Amecon. Their skits seem to pick up on the idiosyncrasies of anime fandom and apply them to particularly well-known titles so, again, very little introduction is needed, and they instantly click with the audience. Their use of video reinforces the jokes too.

So, yeah. Accessibility is key.

Cara bell', cara mia bella, mia bambina, o ciel!

Sillabub Cosplay on Facebook

Last edited by Sillabub (18 Nov 2008 - 17:02)
18 Nov 2008 - 17:047690
Just quickly, before I go to work...

1) Obscure in-jokes about a series/character is lost on potentially 90% of the audience. (I am guilty of this myself, 24 Gears Solid had a fair few in-jokes as did Top Gurren)

2) Yes, Pre-recorded audio means you can't improvise. But god-damnit it is better than not hearing your skit at all. Use decent software and a decent microphone and test to make sure the playback is audible.

3) NO YAOI. Seriously though, It was probably funny once, some people might still find it funny/cute/whatever but 90% of the audience doesn't. It's okay if done well, or if it is a small part of the overall skit. But basing an entire 3 minutes to "Lolololol buys kissen!" is not going to impress people

All three incorporate one thing. If you are doing a skit, you are doing it for the audience's entertainment. SO ENTERTAIN THEM.

More from me on this subject...LATER!

Voice Over/Actor - Presenter/Host - Geek/Gamer

Last edited by SherlockHulmes (18 Nov 2008 - 17:05)
18 Nov 2008 - 17:557694
Visual gags work very well, but tend to be under used. They are easier to understand, harder to miss, and can say so much with so little. Corn on the cob anyone?

There's nothing wrong with smut or yaoi, but keep it original. In the same token, there is nothing wrong with using a less recognised series if you don't focus the humour solely on it.

Put a broad range of jokes in. Almost no one will get all of them, but most get enough, you'll have pleased your audience. Consider your audience too - the one at Minami is likely to be quite different to the one at Expo.

Don't go on too long. Not just the skit in general, but indevidual set pieces can be funny for a few seconds and lame a few seconds after.

Don't skimp on your costume just because it's a skit. It's still cosplay. Everal groups at Ame were guilty of this. Make sure you stay in charecter and exagerate everything you do on stage to make it more obvious.

Having done several skits live, I must say pre-recording is a real must. Gone is fixing the sript at the last minute in the masquerade queue (you can now devide tghat time to finishing your custume ); everyone can hear your hysterical dialogue; once you've got the script recorded, you're done, so you can focus on practicing the rest of it; and you'll never forget your lines.

Use music to your advantage. It can be particularly good for getting people on and off stage. Music tends to be funniest when it's unexpected or inapproiate (eg Chobits and the porn riff) or if it brings back funny memories like the Benny Hill music.

Keep it a secret. People react best when they don't know all the jokes or even the premise in advance.

18 Nov 2008 - 18:287696
Well as someone who's never put on a skit but watched a few I can say what I like. Anyone here on the Expo forum knows I'm pretty outspoken on the subject.

1. No pandering to fangirls. This means kissing dressed as guys, referencing any pairings in anyway and anything to do with Gravitation ( I don't know a single man who watches it). This skit is a prime example:

With the above skit; after the first line is spoken you can already tell where they are going with it.

2. Original material would be good. Some people tend to overdo things with internet memes. Also some skits see something popular at competitions or on the net, Avenue Q is a prime example. Like a before mentioned Yu-Gi-Oh skit which I felt was very derivative of the Abridged Series.

3. Actually rehearsing the skit would be a great idea.

4. Pre recorded audio is a must. Most places cannot provide microphones or they are very unreliable.

5. If you are singing, learn the song you are singing. Unlike this one:

6. It would be good to have a skit and have other people look at it. It's best if it wasn't people that familiar with the source material. A good skit should be entertaining to everyone not just fans of the series.

7. Don't steal large chunks of audio from other sources. It is just boring and shows a complete lack of creativity.

Here are examples of good skits:
http://uk.youtube.com/watch?v=huMAOHsN_tI (Uber Nerd we all loved it).


Last edited by Ice-climber (18 Nov 2008 - 18:32)
18 Nov 2008 - 18:297697
1. I totally agree about not going on too long - 30 seconds of an exciting skit is better than 3 minutes of mediocrity.

2. If you pre-record your skit MAKE SURE PEOPLE CAN UNDERSTAND WHAT YOU'RE SAYING! I've sat through so many skits where you have no idea what's going on because the person is mumbling or talking too fast.

3. Don't rely too heavily on dialogue. I've seen skits in other countries where I couldn't understand the language but the visual gags have had me creased up in laughter; whereas even if people can understand the jokes, a lot of talking and not much else is boring.

4. And finally the MOST IMPORTANT RULE OF SKITS.......CONFIDENCE!!!! Even if your skit isn't that good, if you're charismatic and project well on stage, the audience will like you. Equally, even if you have the best written skit in the world but you look like you'd rather shoot yourself than be up on stage, no-one's gonna give a toss about your performance.

PR officer for the Grand International Cosplay Ball


Last edited by Orihime (18 Nov 2008 - 18:37)
18 Nov 2008 - 20:447701
I think we've established that dance offs/sing offs/hare hare yukai in the middle of a skit, (while funny the first few times) is very overdone now. A dance/sing off may be alright to watch at first, but if you go on and on and use the stereotypical dance off material (e.g. caramelldansen) you're likely to bore the audience because they may have already seen that kinda thing a million times before.

Surprise is a good thing! Include something that would be totally unexpected, although not unrelated.

Yaoi only gives people a headache now (if it's a random thing). Having a fangirl scream down your ear probably won't leave the audience in the mood to sit through the remaining part of your skit. If you incorporate it in a well-thought out way, then good on you - Don't just include it for the hell of it!

Fight scenes will probably only look good if they're well rehearsed. And I mean well rehearsed. If you go into a skit with a friend saying 'oh yeah just throw a punch to this side and I'll dodge and then I'll kick you', then it'll probably end up looking quite fake.

...I'll edit later if I think of anything else XD

10 Dec 2008 - 18:418511
What makes a good skit?

something funny ^ . ^

11 Dec 2008 - 01:088522
-Skits do not need to be funny, good humor is hard to write and alot of people just can't,
and what amuses you in writing may not amuse a room full of people;

-PLAN! PLAN! PLAN! wayyyyyy in advance (see above point);

-REHERSE! REHERSE! REHERSE! and then reherese some more, and even more if you are stage fighting and/or using pre-recorded audio;

-If you cant't dance/sing, don't;

-Try and avoid memes, 'flavor of the moment' things (carmelldansen is a prime example), pandering to fangirls(see two points below), series in-jokes(see point one);

-If you aren't pre-recording/using mics, project your voice, and practice doing this in advance.

- KISSING ON STAGE IS NOT YAOI AND ITS NOT GOOD! Even worse when its a fan created pairings (phoenix/edgeworth springs to mind);

And in the end, somtimes you are better off breaking a group up and each person/pair doing a walk-on to some character apropreate music than trying to plan a skit.

11 Dec 2008 - 07:208524
I agree that planning and practicing are the main part to consider when doing a skit.

Unfortunately, I havent actually done a skit (So many planned, but nothing ever put together) so I cant really offer much more advice.

The only thing I can really say is plan it with people you can trust to be there and put the effort into their part.
So many times Ive wanted to do a skit, but people have suddenly said they are already doing something, so wont be able to take part (Yeah, watching the skits, I can see how that stops you from taking part...)

Id probably have to agree on trying to do stuff that isnt as obscure. Sure you could put the odd obscure joke in to see if someone gets a laugh from it, but popular/original stuff is probably the best way to do.

Current projects:
My Almost Perfect Life - Written out story draft, converting into script.
Netherworld Chronicles - Initinal planning finished, writing first draft.
Urban Warfare - Researching and planning
11 Dec 2008 - 10:498529
dont just have you and your friends dancing to the hare hare yukai or rush beat O_o try and write some dialogue, that said the ones ive seen with dialogue where awful mostly bad yaoi puns the best skit ive ever seen was the I think ame or fuyu metal gear solid 24 skit ^.^ i wept

13 Dec 2008 - 05:048678
I do agree with the reherase statement. i'v seen so many great ideas being let down by lack of good rehersal.

Also make sure you have a dress rehersal. Nothing is worse than trying to perform a skit in a costume that you havn't rehersed in. You need to know how to move in it and how it will affect you performance.

13 Dec 2008 - 10:158681
We got to Minami and discovered we couldn't fit James through the door in costume. Minor panics there! Logistics are something to cnsider in advance, even if you have had a dress rehursal!

13 Dec 2008 - 20:578693
Some Final Fantasy examples (didn't have time to look for others)


Could hear everything, dancing & singing. Clearly rehearsed and funny.

True to the game and character. Shows you don't have to make up a comedy script to entertain.


Forgot or didn't learn the lyrics and I personally thought they couldn't sing... kinda felt embarrassed for them.

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