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10 Nov 2013 - 20:48109003
LARPing?
Again, not really sure where to put this.

What is in your definition on 'LARPing'? In my opinion it is just the same as Roleplaying online, except acting the character in person with a define setting. Hence the term 'Live Action Role Playing'.

Does this happen anywhere in the UK (does anyone know)? What are your views and opinions on this? Do they differ? I'm really intruiged, but I don't know much about what LARPing actually is.


10 Nov 2013 - 21:42109004
I'm a LARPer myself! A good description is here:

http://mementomundi.chaosdeathfish.com/introlarp

Basically you create a character and dress and act as them whilst interacting with other players/ non-player characters. There are several sub-types. Non-combat obviously has no fighting. There are also combat systems which consist of hitting each other with latex weapons. Every character has a number of hit points, which you loose by taking hits. If you're interested there are several local games across the UK and a quick google search should reveal if there are any near you. There are also a few UK wide weekend events, such as those run by these guys:

http://www.profounddecisions.co.uk/home;jsessionid=1an4xgx3rkb6d?0

I generally encourage people to try a local game first if they can before committing to a weekender. Anyway hope this was helpful!


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10 Nov 2013 - 23:39109005
I've done a little fantasy combat LARP, but would prefer something less combat-focussed if I ever did it again, as I like the acting and dressing up.

There's a very wide variety of things that fall under the umbrella of LARP. The only real thing that ties them all together, is that the players physically act out all (or some) of the things their character does (exceptions for combat, casting spells, hacking computers etc)

The most popular type seems to be in a fantasy setting, with large national meets where people camp out, indulge in intrigue, and often have a big battle at the end. (Stuff like Maelstrom/Oddessey and The Lorien Trust for example)

Related to that are the smaller groups (often through a university) that do dungeons and dragons style combat LARPs (with people who are not being the heroes taking the roles of NPCs and monsters).

There are "salon" LARPs which are social gatherings, maybe with a mystery or intrigue. Often based around tabletop games like Vampire, or in a steampunk/Victorian setting.

If you like more modern there are a few air-soft paramilitary type games.

And for future all I've see is Warhammer 40,000 (with converted Nerf guns normally!)

Only tangetally related are the "Nordic LARPs" which tend to focus on more avante garde and experimental one-off games which might include heavy drama, emotional or contraversial subjects, or bizarre things (like a game I heard of where all the players were aspects of the same character, and the room was that character's mind)


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10 Nov 2013 - 23:43109006
I LARP with profound decisions, specifically at their EMPIRE based games ^_^


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CosplayIsland Staff Member


11 Nov 2013 - 11:38109010
Quote sjbonnar:
I LARP with profound decisions, specifically at their EMPIRE based games ^_^


Me also! In fact I think I might have seen you posting on their facebook pages. Empire is a bit of a mixed bag in that it contains opportunities for both combat and non-combat focused character types.

I didn't really talk too much abou non-combat games in my first post. I often hear them referred to as "freeforms", although they would technically come under the umbrella of LARP. There are a couple in the UK, I think the most well known of which are probably the Vampire-type Camarilla games. Oxford University Soceity has one with a rotating system and setting, which I used to play when I was a student there.

The airsoft/ nerf gun stuff that Pandora talked about is getting more popular and I know of a few of those- mostly sci-fi although I think some of the zombie survival type games use them.


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11 Nov 2013 - 11:41109011
Quote PandoraCaitiff:
Only tangetally related are the "Nordic LARPs" which tend to focus on more avante garde and experimental one-off games which might include heavy drama, emotional or contraversial subjects, or bizarre things (like a game I heard of where all the players were aspects of the same character, and the room was that character's mind)


I know of a tabletop game called "Everyone is John", where you all play alternate personalities of the same individual with conflicting goals, which it sounds like an extension of.


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11 Nov 2013 - 14:24109013
Quote sjbonnar:
I LARP with profound decisions, specifically at their EMPIRE based games ^_^

Same


11 Nov 2013 - 14:58109017
Oh wow, a lot of this information I didn't know! Thank you guys! *-*

Do you have anymore informtion on Empire?

It does all look interesting, but is it quite usual to have the settings and plot lines chose for you? Especially in combat, it seems a rather bias way to work. Sorry if I seem really opinionated, I don't know if I'm reading what's on those sites correctly?

What do non-combat based Larping involve? Is it the same concept? Also, more @pandora are the salon type larping different and how so? Are they local things? Sorry I'm asking a lot of questions! I really don't know much about it.



Last edited by Itsonlythefairytale. (11 Nov 2013 - 15:00)
11 Nov 2013 - 15:29109019
Quote MasterDarcy.:
Oh wow, a lot of this information I didn't know! Thank you guys! *-*

Do you have anymore informtion on Empire?

It does all look interesting, but is it quite usual to have the settings and plot lines chose for you? Especially in combat, it seems a rather bias way to work. Sorry if I seem really opinionated, I don't know if I'm reading what's on those sites correctly?

What do non-combat based Larping involve? Is it the same concept? Also, more @pandora are the salon type larping different and how so? Are they local things? Sorry I'm asking a lot of questions! I really don't know much about it.


It depends very much on the type of game. In smaller more linear LARPs a games master will usually write a plot with a set of encounters. Player characters are somewhat constrained in that they will typically be a fairly linear storyline but you do have some flexibility in how your character reacts to the events. Encounters are typically resolved via combat, e.g. you meet some bandits on the road who challenge you for your money. Typically combat is supposed to challenge the player characters but give them odds that are in their avour to succeed. There is always a small risk that things will go wrong and your player character will be killed and part of the fun comes from the risks vs rewards.

Empire is a very different kettle of fish. You can play either a combat or a non-combat role (e.g. a wizard, healer, diplomat, etc). Combat takes place in big battles between the players and non-player characters (typically volunteers from within the player base who want to do something else than play their character for a bit). Usually the players will be given a goal to achieve (e.g. recapture the lands that the Empire lost last season from the barbarians). There are other systems that support conflicts between sets of player characters- Odyssey is one, where certain groups of PCs can conquer lands of others by fighting arena battles. Empire also supports non-combat roles where the narrative is typically created between players and you achieve your goals by negotiating with other characters (e.g. by trading resources).


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11 Nov 2013 - 18:29109023
Empire, as said, is super mixed. Have a look over at;

http://www.profounddecisions.co.uk/empire-wiki/Main_Page


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CosplayIsland Staff Member


11 Nov 2013 - 18:43109025
*Shameless plug of my work mates Post Apocalyptic LARP game*

http://protocolseven.co.uk/

^_^


15 Nov 2013 - 11:08109111
Quote MasterDarcy.:
What do non-combat based Larping involve? Is it the same concept? Also, more @pandora are the salon type larping different and how so? Are they local things?


My experience of them is pretty limited, but as as I understand mostly they tend to be negotiation and information gathering. Either trying to solve a mystery (such as finding a murderer), or political shenanigans trying to gain influence and status (particularly the Vampire ones).

The ones I've played in were ongoing stories with up to 20 people involved, plus two or three GMs playing minor roles, and dealing with the rules. People made their own characters (with GM oversight), and either interacted with the GM's plots, or made their own entertainment. These occasionally had violence or combat too.

But I've heard of convention games that were either single sessions, or ran over a weekend, where you were allocated a character with motivations and goals, and tried to acheive them before the thing ended. And then there was a debrief (in person, or by email after the event) where you learned how well everyone did.

For this type, supernatural mysteries (such as in Call of Cthulhu) are popular, but any situation where the characters are stuck in one location can work (nuclear bunker, bus station at midnight, diner during a storm, stranded spacecraft, etc)


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15 Nov 2013 - 13:58109114
Quote Carmina:
I know of a tabletop game called "Everyone is John", where you all play alternate personalities of the same individual with conflicting goals, which it sounds like an extension of.


I've heard the name, but I'm not familiar with it.

If you're interested in the more unusual side of LARPing Juhana Pettersson used to write a column at RPG.net about it. Some of them are pretty far out, and a few I found quite distasteful, but it's interesting stuff (even when Juhana's being a dick about stuff!)


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